#include "include/play_manager.h"
#include "include/player_state.h"
namespace codec {

class InitializedState : public PlayerStateBase {
 public:
  std::map<std::string, std::string> prepare(
      PlayManager *manager, ANativeWindow *window,
      const std::string &vertexCode, const std::string &fragmentCode) override;
};
}  // namespace codec